VR Design
AR Design
Space
Start Project:
Client:
Omind
Duration:
6 months
Character design


Environment design


Interface
The interface needed to be easy to understand, as the game was aimed at people who are not necessarily used to tech, especially VR. We opted for simple push interactions, through big buttons. Players have 4 game phases, where they need to push the button to give order to the droïds, who sit at their console, to make repairs. Players can control their action on the total value of the ship, shown just above. After each phase, there would be a small survey, to evaluate players’ perception of how good or bad they’re doing
Note that it also influenced the design of the spaceship, with the retro future inspiration, so the big chunky buttons to press would not look out of style.

















